“Sons of Gruumsh” () is a stand-alone adventure for D&D. Set in the Forgotten Realms but easily adapted to another city or a home. Sons of Gruumsh (D&D module).jpg. Rules required, Dungeons & Dragons, edition. Character levels, 4th. Authors, Christopher Perkins. First published, September Sons of Gruumsh is an adventure module for the edition of the Dungeons & Dragons. Product Blurb: This adventure showcases the classic high fantasy for which the Forgotten Realms setting is known. Sons of Gruumsh features an epic quest to.
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There are no 3. encounters for the crossing of Thar. It’s not as forced in its transitions as Whispers of the Vampire’s Bladebut it is a challenging adventure. These are in the old format, although languages are given for each character.
Posted By Morrus Friday, 28th December, If you have a hack’n’slash party, then 6th or sone level PCs may find the orc citadel quite amusing. Sons of Gruumsh is a solid adventure, with a wonderful range of adventuring environments. This adventure is worth looking at.
Tuesday, 19th August, Saturday, 4th August, Double the treasure given for the orc sergeant to account for the extra one present. After reading your review at lunch today, I went straight out and bought it! Eric Cagle cut his teeth at Wizards of the Coast, Inc. What’s not so nice is that it is an Gruumhs 10 encounter.
Secrets of Sarlona, Part 1.
Then the ritual may still happen. Originally Posted by MerricB. I have just started this new campaign and I am still developing the regions of the world, but I do have a Mordor-esque wasteland where the citadel will be found.
Wednesday, 2nd November, You crushed my resolve — I picked up my copy today and, like yourself, this was the first FR product I’d purchased in a long time. Tuesday, 18th October, Posted By Abstruse Thursday, 27th O,e&d I returned to my true love, Greyhawk, some time ago. Add two more orc warriors, for a total of ten.
The primary pieces of Realmsian lore can be found in Melvaunt, which effectively uses the scheming of the nobles to add colour and challenges, without overwhelming the DM with too much detail.
Web Enhancement: Sons of Gruumsh — Tougher Sons of Gruumsh
Increase the treasure noted for each orc warrior to 3d8 gp and 4d10 sp. Translating it from one setting to another does not appear at all grujmsh, although it is putatively a Forgotten Realms oc. One was pushed back on the schdule when they were using the old stat blocks. Add one extra orc sergeant, for a total of two. They are actively deciding based on size, what stat blocks to use per product.
The adventure ends with possible developments from the adventure. OTOH, they should be rested, and have a couple of magical rewards that will help. This web enhancement, by designer Eric Caglescales up the adventure to make it suitable for 8th-level characters. Page 2 of 2 First gurumsh 2 Jump to page: Add one additional dire boar, for a total of two.
Sons of Gruumsh
Monday, 12th September, Dude, thanks for the reminder! I had been curious gruusmh this one since I first heard about it. Anyone has it yet?
I have Heroes of Battle and plan on implementing aspects of that book into the war, but this is the perfect adventure to get the ball rolling! Reset Fields Log in. A dead horse, half shrouded in the mist, lies amid the dead orcs. Once the Gtuumsh have returned to Melvaunt, it’s rewards and party time.
A Thorough and Objective Review [Sons of Gruumsh] | Sons of Gruumsh | RPGGeek
I’d be very interested to glean more Greyhawk conversion tips, Merric. I plan on using my version of Easterlings in place of the Zhents. Did the PCs leave the orc priest sns I just popped out to the porch to check, and sure enough I had a box waiting from Amazon.
Appendix Four pages of stats: