How useful would it be to buy the AD&D Dungeoneer’s Survival Guide and Wilderness Survival Guide? I am considering buying the two pdfs of. Find great deals for Wilderness Survival Guide TSR Ad&d Dungeons Dragons. Shop with confidence on eBay!. A new update to the Wilderness Survival Guide! In this version I’ve included a new optional rule for damaging and repairing pieces of.

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The WSG has a level of detail that the 3. I thin what happened here was that all the good stuff and some of the iffy stuff got recycled into 2nd edition, so anything that was new to me in the entire book was the chaff that got separated from the wheat of 2nd edition; useless, boring crap. While it is presented as an optional system much of the rest of the book rather depends on it’s use.

I have no use for the cumbersome rules the books present, nor for non-weapon proficiencies. Honestly I hate that kind of stuff. For the nature and wilderness guide, see Wilderness guide. I like ruling rather than rules, stuff that makes sense at the time we do it. There have been other products detailing caverns, dungeon environments and ways to operate within them.

Wilderness Survival Guide 2020 TSR Ad&d Dungeons Dragons

I guess there is a first day for everything. DSG also picked up on the iwlderness maps from Ravenloft. Dragonlance Forgotten Realms Greyhawk Ravenloft. Need to create weather for for any season in any climate and terrain? Tuesday, 18th September, Retrieved from ” https: I had to quit reading it through cover-to-cover because after about half a page my eyes would start to glaze over with descriptions of climate or terrain features or non-weapon proficiencies.

Even the art in this book felt rushed to me.


The Wilderness Survival Guide covers adventures in the wilderness, including wilserness and guidelines for weather and its effects, encumbrance and movement, hunting, camping, first aid, natural hazards, fatigue, beasts of burden, and handling combat and magic in the wilderness. Why is weaving even on the list? I think the only part of this book I really liked ad&v the world creation stuff at the end, but even that looked like something I’d seen before.

On the one hand it’s nice to have a coherent set of things that a character can do and a measurement of how well he can do them. Much of the material in the book details the environment, about terrains, major wilderness hazards, and weather. The book wileerness details how the environment affects PC activities, and includes new information on survival techniques, air and waterborne travel, combat in unusual circumstances, and magic.

The Dungeoneers’ is a good read for campaign ideas and you might decide to take up some of the skills for 3e. Errors Wildegness following errors occurred with your submission. Dragonlance deities Forgotten Realms deities Greyhawk deities. This page was last edited on 2 Julyat Kim Mohan states in the preface to the book that it is essentially his Journal.

Most of us had familiarity with boats, vegetable gardening and dairy farming. Should I buy these books, what can I expect from them? I mean sure it’s nice to quantify them, but is, for example, blind-fighting worth three times as much ad&e weaving? It’s not an awful book – just overlong and a tad superfluous.

Posted By Abstruse Thursday, 27th December, Most of the rules about wilderness stuff in there are stuff that I would either look up roughly as needed during game prep or just rule on the fly. The WSG has a srvival extensive weather system. I found the WSG interesting and it certainly has a wealth of information on climate and terrain.

That’s why I swore off of 3. The book also covers PC resources, such as: Dark Sun Dark Sun: However, he felt that “for every error there are a dozen good points of details; the WSG gets proficiency checks ‘right’, correcting a major DSG error”. To me it felt like I had just bought a large collection of weather tables, and I rarely ever referred back to the main text itself.


I hope I used the right category description, as the books in question are of the stated category, but note that Survical would likely use this information for d20 games.

The former system will fit right over any particular ruleset and the hunting, gathering and weather damage systems should be relatively simple add-ons to Survival, depending on how far you want qilderness go with it. Join Date Jun Posts 2, Saturday, 6th December, I also feel that the environmental information in the 3.

Ramblings of a Great Khan: Wilderness Survival Guide Review

Beholder Drow dark elf Githyanki Illithid mind flayer Lich. On the other hand I always feel that PCs get cheated by their small number of skills. It goes into a great level of detail on subterranean adventuring similar to the WSG for above-ground, but for some reason the DSG felt less like a textbook and more like a gaming book.

In addition to new abilities, the Wilderness Survival Guide introduces difficulties and handicaps that players will have to cope with, such as the effects of sleeping in armor and the ease with which a fire can get out of hand.

The cover isn’t bad though. Weather tables wildernes don’t have a whole lot of appeal, for me, and I found the WSG pretty useless. All told the WSG is a really weak book.